![]() ![]() The heavily advertised weapons customization system, meanwhile, barely seems worth mentioning. X-ray vision may make the game easier, but mountain vistas look a hell of a lot like the interiors of office buildings when you only see the world as a series of blue vectors. I couldn’t even tell you what most of the environments look like because I spent 75% of the game staring through goggles with various multicolored filters. I lost track of the number of times I pressed ‘x’ to enter cover and instead stood up and got shot.Other fleeting concerns – like the time I continued taking bullets and died during a non-interactive cut scene – prevent Future Soldier from reaching the top tier of the genre.įuture Soldier ultimately feels like a game that’s been poorly optimized, with many features that could have been implemented just a little better. Buttons are mapped in counter-intuitive ways, and while the problems are never deal breakers, several smaller gripes will add up. Those issues are indicative of the game’s more general flaws. Does a black and white world wear you down? (Ubisoft) One button might have three completely different functions in almost identical scenarios, and there’s no real rhyme or reason to the layout. The between-mission interface, for example, is a total mess. The problem, unfortunately, is that even though it does a lot of things well, it doesn’t excel in any one area and drops the ball on a few too many occasions. The lengthy levels begin with a covert insertion, progress to open battlefields dotted with chest-high walls, and then return to stealth, and it’s the blend that keeps the game reliably compelling. The last mission, in particular, serves as one of the better ‘final bosses’ I’ve ever seen in a stealth game. Future Soldier handles the balance remarkably well, utilizing that versatility to deliver some real high points throughout the campaign. It’s possible to clear many rooms without firing a single shot, and while killing a clueless enemy isn’t particularly difficult, figuring out how to eliminate all of them without triggering an alarm is as satisfying as the more bombastic set pieces.Īs much as I enjoyed the stealth it’s often optional, so you can always go in guns blazing if you’d prefer. If you plan your attacks accordingly, you can mark and execute up to four targets at a time with your teammates, making your unit far deadlier when your enemies don’t know you’re there. Those gizmos also reward sound tactics and intelligence. There’s seldom only one way to approach an encounter, and cool gadgets like drones, x-ray specs, and “adaptive camouflage” make the indirect route worthwhile. The latest title leans more towards action than stealth – it is, after all, a serviceable third person shooter – but its covert components separate it from more linear gunfight-corridor-gunfight military titles. Ubisoft has more or less cornered the action-stealth market with Splinter Cell and Assassin’s Creed, and Future Soldier is cut from an equally competent cloth. Then again, that probably shouldn’t be a surprise. I’d much rather play a game with sound fundamentals than a flashier game that crashes whenever you peek behind the curtain, and in that regard Future Soldier delivers. Yet as derivative as it is, Future Soldier is exceptionally well made, with core mechanics that make for consistently engaging gameplay that runs smoothly in multiple scenarios. Despite the exotic locales, you’ve been here many times before. It’s another modern military shooter about an elite special ops team using cutting edge weaponry to tear apart insurgents in the former Soviet Union. I’m of two minds with regards to Ubisoft’s Ghost Recon: Future Soldier. ![]()
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